Laser Blast
Common Lv1
Values depend on a stat a (seeded by reputation); a is adjusted step by step, then fed into a saturating curve:
a = max(0, rep) + 100most modes add +100; rep 0 → a=100a < 100 → a = min(100, 9.1×(a+1))even low rep is near the capThen feed a into the saturating curve (nears the cap but never reaches it; rate is per-skill):