← Skills
Boomerang

Guarding Frisbee*

Common Lv1
LevelLv1
Weapon Boomerang
Code surroundFrisbee

Effects

DamageRep-scaled 10–14
Interval 0.2s
How are values calculated?

Values depend on a stat a (seeded by reputation); a is adjusted step by step, then fed into a saturating curve:

  1. Basea = max(0, rep) + 100most modes add +100; rep 0 → a=100
  2. Low lifta < 100 → a = min(100, 9.1×(a+1))even low rep is near the cap
  3. Manualnone for this skill, skippedmanuals in the Shop codex

Then feed a into the saturating curve (nears the cap but never reaches it; rate is per-skill):

value=min+(maxmin)×ff+1,f=a×rate
Worked example
  • Rep 0a=100, f=1.25, e=0.56, Damage ≈ 10
  • Rep 1000a=1100, f=13.75, e=0.93, Damage ≈ 14